.. _CMachineStates Class: ========================== CMachineStates Class ========================== .. toctree:: :maxdepth: 1 The structure used for this class is :ref:`CMachineStates` +----------------------------------------------------------------+ | **Quick Ref** | +----------------------------------------------------------------+ | void **CMachineStates\:\:CMachineStates**\() | +----------------------------------------------------------------+ | int **CMachineStates\:\:CheckValidForDialog**\(long spriteId) | +----------------------------------------------------------------+ | void **CMachineStates\:\:ClearAll**\() | +----------------------------------------------------------------+ ---- --------------- Constructors --------------- +-----------------------------------------------------------------------+------------------------------------------------------+ | **Name** | **Description** | +-----------------------------------------------------------------------+------------------------------------------------------+ | :ref:`CMachineStates\:\:CMachineStates` | Constructs a ``CMachineStates`` object | +-----------------------------------------------------------------------+------------------------------------------------------+ .. _CMachineStatesCMachineStates: CMachineStates\:\:CMachineStates ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Constructs a ``CMachineStates`` object :: void CMachineStates::CMachineStates(); **Remarks** Constructs a ``CMachineStates`` object ---- --------------- Methods --------------- +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMachineStates\:\:CheckValidForDialog` | | +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CMachineStates\:\:ClearAll` | | +---------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ .. _CMachineStatesCheckValidForDialog: CMachineStates\:\:CheckValidForDialog ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: int CMachineStates::CheckValidForDialog(long spriteId); **Parameters** * ``long`` *spriteId* - **Return Value** Returns ``int`` **Remarks** ---- .. _CMachineStatesClearAll: CMachineStates\:\:ClearAll ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: void CMachineStates::ClearAll(); **Remarks**